scanning a bit at a time...human vs computer detail. sigh. The wine bottle did not go down when the glass was filled. there is evidence of local wine storage on the wall but there is no cork although the lead foil seal is broken. servants would have cleaned the wine spill in the center of the table and polished it long since. The candles are burning completely clean. No drops down the side. from my experience, it would be a bit unusual for furniture and walls to be that well cared for and waxed and a floor roughed that much without some application. the candle white column shows in the trace on the wine glass but no flame point. the eye to the right of the rearmost leg is not repeated in the other patterns. this may be intent. the wood in the base of the back library shelves is not rendered as well as the table or the shiny column. normally wood in this type of room is well maintained like the wood under the window and if not shiny is at least matte and porous. my eyes hurt...more if i can see it
Hence "needs textures & edits" in the description. As for the details of the wine and candles, who's to say the candles aren't new and freshly lit. Or that the wine bottle isn't opened in advance of the mage knowing he'll promptly be refilling his glass. Anyway if you look close you can see there's a small amount missing from the bottle. The wooden crosshatches/rails on the wall next to the window aren't local wine storage, but manuscript holders. If you're talking about the white area at the center, that's not a wine spill (it was a problem w/ the normal map I think). As for the flame point reflecting in the glass or the rendering of the wood, I can't say definitively. Being unbiased the light transport of the renderer is physically accurate; so it's possible that falls onto the material settings.
Anyway, thanks for taking the time to comment & go in depth. Some things to regard for sure. =}
I just compiled a few images for a quick breakdown & put it in the description. Top view port grabs are inside 3ds Max, second two are inside Octane, third ones are the raw render & an oil-paint pass. Last one is the render with some color grading & basic comp. Usually the only pass I work with when it comes to Octane is the beauty/main pass, and sometimes the mat-ID.
please don't take this the wrong way, but maybe, if you have the chance, do you think adding a bokeh effect via photoshop might work? I think it might add a fantasy lovely feel. It's great at is, but Just suggesting what might or might not work