Hello Radikal ty. ^_^ Yes, if you're looking to get started there's an array of software useful for 3d. I personally use 3ds Max the most, but be aware it has a high learning curve. Very powerful software if you utilize most of its features. On occasion I use Zbrush, much easier to learn and awesome for sculpting; exporting displacement/normal maps for models for external rendering. I've also got some experience in Maya (not my favorite)& a new unbiased render engine called Octane. Other packages include XSI, Cinema4d, Modo, Lightwave, & Blender(free).
Whichever one you choose, it's going to take some time to grasp not only the UI, but the facets of modeling, UV/unwrapping, texturing/shading cameras, lighting, render settings, etc. Within each of this steps is innumerable settings & methods. My least favorite is rigging so I try to avoid it whenever possible. =]
As for how to learn, TUTORIALS. Gotta start off somewhere. I remember when I first started and I didn't know how to do anything except create a primitive. If you could get a class, whether online or on campus, that might help you progress alot quicker. I didn't have a teacher personally but I'm still doing fine; but I'll tell you it's certainly not easy.
Hey thanks for the reply, I appreciate you taking the time to give me the info. It is hard t learn a lot of this on my own, Ive taught myself a lot of photoshop and some on Daz3d4 so far. I will continue watching and following tutorials as much as possible. Again thank you.
It is at the initial acceleration and in local transport; but this vehicle is heading towards that large sphere expelling energy at the end. Which is some form of hyperspace hub that sends ships across vast distances.